Indoor League Rules 2016

We have adopted these rules to help the flow of the game and to create an atmosphere where the game of indoor soccer in South Baltimore can be enjoyed by Players and Fans alike. These rules are set forth by the Board of Directors of the SBYSL and are enforced by the referees appointed by the board for each game.

Referees and coaches are, indeed, strongly urged to attend all league meetings about the rules.

Among other things, the Rules’ intent is to promote the adoption of standards for indoor soccer, which will further promote its identity, growth and, above all, fun for those of all skill levels and ages.

We ask all players, coaches, spectators, referees, and Board Members to keep in mind that this league is a volunteer run league and everyone is here for the kids and the promotion of the League as a whole. This being said, we would like everyone to play hard, play fair and above all, HAVE FUN

Point System: Each team win will earn 3 points for a win and 1 point for a Tie. There are no points awarded for a loss. The team which accumulates the most points will be the SBYSL regular season champion. At the end of the season we may have a playoff to determine the overall champion.

Rule 1 - The Field Of Play

See Official Field Diagram (page 11) for standard dimensions for the field, goals and markings.
BLOOD RULE: Player will be out of game until bleeding is contained (revised 12/04/12)
New Rule: No one on field during halftime or anytime, unless you are playing in said game
New Rule: Only TWO coaches inside the Players Box (revised 11/03/16)

Rule 2 - The Ball

The ball is size 4 (5, 6/7, 8/9) or Size 5 (10/13, 14/17).

Rule 3 - The Players Number for Field of Play

6-7 7 Total Players (6 with 1 keeper) NO LESS THAN 6 TOTAL PLAYERS
8-9 8 Total Players (7 with 1 keeper) NO LESS THAN 6 TOTAL PLAYERS
10-13 7 Total Players (6 with 1 keeper) NO LESS THAN 5 TOTAL PLAYERS
14-17 6 Total Players (5 with 1 keeper) NO LESS THAN 5 TOTAL PLAYERS


Each team may substitute players freely; provided that, during play, players must substitute off the field of play or within the Touch Line in the area of their Team Bench. There will be a 20 second Guaranteed Substitution at the following stoppages. The referee in the box will raise his hand over his head during guaranteed substitutions, and will look to the coaches. Coaches should yell “SUB” and the referee in the box will hold play for up to 20 seconds to complete the substitution. If the coach does not yell within a few seconds, the referee in the box will signal for play to resume, and normal substitutions must be made.

  • After a Goal
  • After a penalty has been assessed (not one resulting in a penalty shot)
  • After an Injury (the injured player must sub off if the coach tends to them)
  • Any SUPERSTRUCTURE violation

There will be no substitutions allowed at the following stoppages:

  • Any 3 line violation
  • Penalty Shot


There will be secret audits done on random games by a board appointed observer.
No coach is expected to be perfect with their substitutions but close is expected.
Any team in violation will receive a loss for the game in question and also have 3 points removed from their team in the standings and a possible coach suspension.

Rule 4 - The Players' Equipment

- Players wear their team's uniform, consisting of the same colors.
- Players must wear shin guards UNDER socks, and indoor footwear (flat bottom shoes are required).
- Jewelry and other accessories are prohibited.
- The Goalkeeper wears jersey colors distinguished from all other field players and from the referees

Rule 5 - The Referee

The decisions of the Referee regarding facts connected with play and interpretations of the Rules are final.

Rule 6 - The Duration of the Game

(ALL Coaches Please Read!!)
We are having some problems with game times in all leagues! Coaches, you must start your games ON TIME and ONLY play the specified amount of minutes. For example, if your game is (4) quarters of 8 minutes with 1 minute break each quarter and a 5 minute half time, and then you only have the field for 39 minutes ONLY!! Please leave the field after your amount of game time. This will give the next team a couple minutes to stretch and prepare for their game. You do not have the field any longer than your game time permits. Please give courtesy for the next team to prepare for their game!!

  • 5 YRS OLD
    8 min. Periods, 1 min break in between 1&3 and 2&4 -
    3min half time = 37 mins Total- no overtime. No time-outs. Game can result in tie. (will play partial field size depending on amount of players)
  • 6-7 YRS OLD
    4– 12 minute periods 1 minute between 1st & 2nd and 3rd & 4th periods - 3 minute alf (which would be the max as we could start the half early if teams are ready) These game would total 53 minutes. No Overtime. One 30-second time-out per game per team.
  • 8-9’s YRS OLD
    4– 12 minute periods 1 minute between 1st & 2nd and 3rd & 4th periods - 3 minute half (which would be the max as we could start the half early if teams are ready) These game would total 53 minutes. No overtime. One 30-second time-out per game per team.
  • 10-13’s YRS OLD
    4– 12 minute periods 1 minute between 1st & 2nd and 3rd & 4th periods - 3 minute half (which would be the max as we could start the half early if teams are ready) These games would total 53 minutes. NO overtime. One 30-second time-out per game per team.
  • 14-17 YRS OLD 
    4– 12 minute periods 1 minute between 1st & 2nd and 3rd & 4th periods - 3 minute half (which would be the max as we could start the half early if teams are ready) These games would total 53 minutes. NO overtime. One 30-second time-out per game per team.
  • This is how we are doing the 14/17’s Games:
    • 14/18 league... 3 teams play short games. Instead of games taking 1 hour - (2 halves - 15minutes) .Everyone plays 2 games each week. Everyone plays and players still only run for an are played back to back so no-one has to be there more than 90 minutes
      • Example:
        Game1 - team#1 vs team#2
        Game 2 - team#2 vs team#3
        Game 3 - team#3 vs team#1 .. This format has work well in other leagues.


  1. Overtime: No overtime will be played during the regular season. Games can result in a tie.
  2. Running Clock: Except in the case of an unusual delay, determined by the referee, the Game Clock counts down continuously through each Quarter or half
    Exceptions: Also on any Injury the clock will stop.
  • Halftime and Breaks: For all games, there will be a 3 Minute halftime (revised 12/04/12) and a 30-second break in between the 1st and 2nd periods and between the 3rd and 4th Periods.
  • No timeouts allowed (New rule as of 12/04/13) Timeouts: (9-17) Each team may have one 30-second time out per game. Timeouts may only be requested while your team has possession.
  • The goalie must have undisputed possession of the ball in order to call a timeout. However on dead ball situation anyone on the team with possession of the ball may also call a timeout

Rule 7 - The Start and Restart of Play

A Kickoff from the Center Mark starts play at the beginning of each Quarter and after every goal. A player who starts play may not again play the ball until it touches another player. The ball may be played either forwards or backwards.

Restarts take place by a Kickoff, Free Kick, Goalkeeper Distribution, or Dropped Ball. Other than for Kickoffs or as provided below, Restarts occur within three feet (3') from the spot of the ball at the moment of stoppage.

A team receives a Free Kick after stoppages other than when a Dropped Ball or Goalkeeper Distribution is required. Before the team takes the Free Kick, the ball must be stationary. All opposing players are at least 10 feet from the spot of the Free Kick (or, if within 10 feet of the opponent's Goal, along the Goal Line). The spot of the Free Kick is that provided above, except:

  1. Within Own Penalty Box: Goalkeeper Distribution.
  2. Within Opponent's Penalty Box: at the Free Kick Mark ("Top of the Arch").
  3. Delayed Penalty: (i) according to the ensuing stoppage, as normally administered, or (ii) in case the defending team obtains possession of the ball during play, at the spot of the original offense.
  4. Kick-In: from the point on the Touch Line nearest where the ball crossed over the Perimeter Wall.
  5. Three-Line Violation: from the offending team's Restart Mark.
  6. Superstructure Violation: from the Restart Mark nearer to where the ball was last touched.

If neither team has clear possession of the ball at a stoppage, the Referee restarts play with a Dropped Ball. A Dropped Ball caused while the ball is inside a Penalty Box takes place at the Free Kick Mark. The ball is not in play until it hits the ground.

Play restarts with a Goalkeeper Distribution anywhere within the Penalty Box after an attacking player has last touched the ball before crossing an end perimeter wall.

Rule 8 - The Ball In And Out Of Play

A Three-Line Violation occurs when a player propels the ball in the air across the two Red Lines and the Halfway Line toward the opponent's Goal without touching the Perimeter Wall, another player or a Referee on the field of play.

A Superstructure Violation occurs when the ball contacts any part of the building roof (netting) above the field of play.

Rule 9 - The Method of Scoring

A team scores a goal when the whole of the ball legally passes over the Goal Line. A goal may be scored directly from a Kickoff or Restart.

Rule 10 - Fouls and Other Violations

A Foul occurs if a player:

  1. Holds an opponent
  2. Handles the ball (except by the Goalkeeper within his Penalty Box)
  3. Plays in a dangerous manner (e.g., commits boarding or a slide tackle). New Rule 11/2015 – No head balls allowed during practice, warm-ups or games for under 10 age groups. 10/13 can only head the ball during actual game play. 14/17 can head the ball during practice, warm-ups and games.
  4. Impedes the progress of an opponent ("Obstruction"), or
  5. Prevents the Goalkeeper from releasing the ball from his hands; (“GK Interference”)
  6. Kicks an opponent
  7. Trips an opponent
  8. Jumps at an opponent
  9. Charges an opponent
  10. Strikes or elbows an opponent
  11. Pushes an opponent.
  12. New Rule as of 12/04/12: Offensive player can not deter Goalie from doing his job

Unsporting Behavior: A Free Kick results for the following offenses:

  1. Leverage: Using the body of a teammate or any part of the field to gain an advantage;
  2. Encroachment: Entering the protected area of an opposing player taking a Free Kick (after initial Warning);
  3. Dissent: (i) Referee Abuse; (ii) Breach of Penalty Area Decorum; (iii) Entering the Referee Crease without permission;
  4. Other: Behavior which, in the Referee's discretion, does not warrant another category of penalty (e.g., taunting, foul language.)

Goalkeeper Violations: The opposing team receives a Free Kick for the following violations by a Goalkeeper:

  1. Illegal Handling: Bringing the ball from outside of the Penalty Box to his hand within it, or receiving the ball again after a Goalkeeper Distribution without the ball's having first touched another player;
  2. Pass Back: Handling the ball, having been passed deliberately and directly to him by a teammate from outside the Red line; except that he may handle a ball which a teammate passes to him by the head, chest, or knee and without "trickery" (the use of a wall or foot to flick the ball to a head, chest, or knee before making the pass);
  3. 5-Seconds: Controlling the ball with either his hand or foot inside of his Penalty Box for over five (5) seconds.
  4. NEW RULE AS OF 12/04/12: Goalie that intentionally kicks ball out of play in their own defensive end results in
    DELAY OF GAME VIOLATION. (Delay of game results in a free kick awarded to the opposing team at the arc at top of box.
    Referee Discretion will be used

Team Violations: The Referee issues a Team Penalty for the following violations by a team or unidentified person:

  1. Leaving Team Bench: Players leave a Team Bench to join a fracas or confrontation with the opposition or a Game Official;
  2. Bench Dissent: After an initial "Warning," one or more unidentifiable players verbally abuse the Referee.
  3. Other: Unsporting Behavior, which, in the Referee's discretion, does not warrant another category of penalty (e.g., too many players on the field.)

Advantage Rule: The Referee allows play to continue, notwithstanding the commission of an offense, when the team against which it has been committed will benefit from an existing offensive advantage.

Penalty Shot: A Penalty Shot is awarded for any blue card offense committed by a defender in his or her defensive penalty box:

The penalty is assessed and the penalty shot is awarded as per Rule 12. Any player on the field at the time of the infraction may take the shot.

Flagrant Fouls: A Shootout is awarded for the following Fouls committed by a defender in his or her defensive half of the field:

  1. A Foul from behind against an attacking player, having control of the ball and one or no defensive players between himself and the Goal; and
  2. Any Foul where he or she is the last player on the team between the attacking player with the ball and the Goal.

Blue Card Offenses: Unless otherwise provided below, the Referee issues a Blue Card for serious Fouls and Unsporting Behavior (by a player) and for:

  1. Deliberate Handball or Handball by a Goalkeeper;
  2. Goalkeeper Endangerment;
  3. Boarding;
  4. Any Foul by the Goalkeeper during a Shootout.

Cautionable Offenses: The Referee issues a Yellow Card for reckless Fouls and for:

  1. Second Blue Card;
  2. Unsporting Behavior by any non-player personnel;
  3. Provoking Altercation: Making physical contact with an opponent (e.g., pushing or poking), short of fighting, or using the ball in so doing.

Ejectionable Offenses: A person receives a Red Card for Fouls, which the Referee considers violent or committed with excessive force, and for:

  1. Third-Time Penalty;
  2. Elbowing: Intentionally elbowing an opponent above the shoulder;
  3. Vicious Slide Tackling: A tackle from the side or from behind directly into one or both legs of an opponent, seriously endangering him;
  4. Fighting;
  5. Leaving Team Bench or Penalty Area to engage in a fracas or confrontation with the opposition or a Game Official;
  6. Extreme Unsporting Behavior: Committing particularly despicable behavior
  7. New Rule as of 12/04/12: Head Coach is responsible for himself, his coaches, his players, his fans.
    Anyone that is Ejected is GONE from that game and the NEXT ONE!!
  8. New rule as of 12/04/13..Aggressive playing called twice on any player by a referee

Rule 11 - Time Penalties

The following penalties apply to offenses for which a Card is issued (subject to further action by the Administrative Authority):

  1. Blue Card: 2-minute Time Penalty in the Penalty Area (1 Minute for 5-6, 7-8 league);
  2. Yellow Card (for a player’s second Blue Card): 2-minute Time Penalty (1-Minute for 5-6, 7-8) for the Blue Card and a warning of the subsequent possibility of an ejection;
  3. “Administrative” Red Card (for a player’s third Blue Card): 2-minute Time (1 Minute for 5-6, 7-8) Penalty and ejection.
  4. “Straight” Red Card: 5-minute Time Penalty and ejection. (3 minute for 5-6, 7-8)

Players are designated by their teams to serve Time Penalties of their team, their Goalkeeper, non-player personnel, and of teammates who receive Red Cards. Otherwise, the person who commits a carded offense serves the penalty. Players serving Time Penalties serve their Time Penalties, seated, until their expiration and the Referee permits their release.

Short-Handed Play: For each Time Penalty being served by a player, his or her team plays with one fewer field player until its expiration; provided that, a team may not have fewer than the minimum required, regardless of the number serving Time Penalties. Should a player receive a Time Penalty, while two or more teammates are already in the Penalty Area, his or her team continues to play with the minimum while he or she joins his teammates in the Area.

Exceptions: Under the following circumstances, Time Penalties either expire prior to their completed countdown, or have the beginning of their countdowns delayed:

  1. Powerplay Goal: If a team is scored upon having fewer players on the field of play, due to one or more players serving Time Penalties, a player from the team is released from the Penalty Area into the field of play, unless otherwise prohibited, and the player’s Penalty or Penalties are wiped out. If the team has two players in the Penalty Area, only the player whose Time Penalty or Penalties are recorded earlier is affected.
  2. Multiple Penalties: If two teammates are serving Time Penalties when another teammate is penalized, his Time Penalty does not begin to count down until at least one of the teammates’ Time Penalties has expired and his or her Time Penalty is next to begin.
  3. Simultaneous Ejections: When two simultaneous Red Cards carrying the same Time Penalties are assessed to opposing players, their Time Penalties are not served.
  4. Maximum Time Penalty: No player may receive more than 5 minutes for penalties arising at the same time on the Game Clock, irrespective of the number or nature of accumulated offenses or the fact that one or more teammates may be designated to serve such time.
  5. End of Game: All Time Penalties carry over between periods and expire at the end of the Game.

Delayed Penalty: In instances where the Referee would issue a Blue Card, but for the Advantage Rule, the referee acknowledges the offense by holding the Card above his head until the earlier to occur of the following:

  1. Opponent’s Possession: The team of the offending player gains control of the ball;
  2. Stoppage: The Referee stops play for any reason.

Once play is stopped, the offense is recorded and assessed, as customary. In the event of a powerplay goal, the Time Penalty is not served and the provisions above regarding early release from the Penalty Area remain applicable.

Rule 12 – Shootouts and Penalty Kicks Shootout:

For a Shootout: (In tournament games only)

  1. Any player may take the Shootout;
  2. All players serving Time Penalties are seated in their appropriate Penalty Area. All players of the attacking team stand on or behind the Halfway Line and outside of the Center Circle. Players of the defending team stand behind the Halfway Line and inside of the Center Circle;
  3. The ball is placed at the Restart Mark nearer the attacking Goal;
  4. The Goalkeeper has at least one foot on his Goal Line and may not move off of it until after the Referee whistles the Shootout to begin;
  5. Once the Referee whistles the Shootout to begin, the attacking player taking the kick has 5 Seconds (off the clock) to then proceed to the goal and attempt to score.

For a Penalty Shot:

  1. The ball is placed at the Penalty Mark;
  2. The Goalkeeper has both feet on his Goal Line until the ball is in play; and
  3. The player taking the Penalty Kick may not touch the ball again until after it touches another player.

Tiebreaker: NOTE: All games will end at the completion of regulation time. No overtime or tiebreakers will be played during the regular season. Overtime and tiebreakers will only be played during the playoffs or championship games.

A Tiebreaker takes place after an overtime period where the score is still Tied:

  1. The Referee designates the Goal at which both teams shoot and the team which shoots first (Decided by a coin flip);
  2. All players, other than the player taking the shot and the defending Goalkeeper, remain within their Team Bench areas;
  3. Both teams have 3 shots, with players from each team kicking alternately;
  4. If, at any time, a team obtains a 2-goal advantage, the Tiebreaker ceases and the winner is declared;
  5. If, after both teams have taken 3 shots, neither has an advantage, the Tiebreaker continues, alternating one player at a time, until both teams have taken an equal number of shots and one team has scored when the other has not;
  6. The player has 5 seconds to score after the Referee’s whistle.

Facilities Rules & Regulations

  • There will be a Zero Tolerance Policy regarding these rules. These rules are in place to help make everyone’s experience with the Indoor League of SBYSL enjoyable. Using these facilities is a Privilege to all participants and we would like to continue doing so for many seasons to come.
  • There will be no players or coaches allowed down on the field level area until 30 seconds left in the previous game. There will be ample time for the teams to warm up before the game starts.
  • No spectators are allowed down onto the field level, including the referee areas at any time.
  • There is to be no ball playing anywhere in the building except on the field.
  • No one is allowed on the field at halftime for any reason.
  • No food or Drink is permitted on the field of play at any time.
  • No jumping down off the spectator area, over or under the Railing, use the steps!!!!
  • All players must wear flat bottom shoes and shin guards.
  • There is to be no ball playing in front of the building at any time.
  • NO gum chewing in the building by players and/or spectators


Outdoor League Rules 2015

The purpose of this league is to promote, develop and organize the game of soccer within the South Baltimore and Surrounding Area for all children from age 3 to 18. Our objective is to accomplish this in a fun atmosphere while emphasizing good sportsmanship, fair play, equal play, and respect of players and volunteer’s alike.

Game Cancellation: games will be played rain or shine and will only be cancelled due to lightening or other dangerous conditions. Before game begins only the referee, Commissioner, President or the Vice President of the league can cancel the game. Unless notified of cancellation, in advance of the game, coaches should ensure that all players show up at the field at game time. After a game has started only the referee or the coach/referee if no actual referee is present can cancel the game for reasons stated above. If a game that is halted has reached at least the end of the first half then the score shall stand, otherwise the game is scratched and will be treated as not played. Any games that are cancelled before they begin may or may not be replayed.

Special Note:
Our league has taken a lot of time to develop these rules but we understand that there may be a time when the coaches decide that there is a reason to change the rules in consideration of the kids. So we have developed rule to be applied whenever the coaches feel that a rule should be altered.

The Policy is as follows: Prior to the start of any game both coaches are to get together to discuss and rule changes. Both coaches have to agree with the change and they both have to ok it with the referee. Upon all agreeing with the change that new rule can be implemented for that game only. It is understood that this policy has to take place for each game. In the event that one of the coaches does not agree with any requested change in the rules. The league policy will be to go to the rule for that specific age group and the original written rule will be the one that is implemented and no change will take place.

Field of Play:

  • 3 years - size 4 ball, Coaches shall decide the amount of players on the field (DRILLS ONLY)
  • 4 years - size 4 ball, Coaches shall decide the amount of players on the field (DRILLS ONLY FOR 40 MIN. THEN 10 MIN. GAME)
  • 5 years - size 4 ball, 6 v 6 (no GK), 30 x 60 yards with pop-up goals, coaches will referee
    Note: No GK means “NO GOALKEEPER” All coaches are asked to make sure the kids are not hanging in front of the goal. This makes it very hard for the kids to get the idea of passing the ball and then shooting. At this level we want them to pass the ball around and shoot at the open net. If one of your players are just standing in front of the open net then that means they are not getting the proper coaching. We want them to learn how to play the man and the ball not just wait for it to come to them. They will learn goalkeeping at the next level.
  • 6 - 7 years - size 4 ball, 7 v 7 total (including GK), 60 x 40 yards, with 16' wide goals with ref
  • 8 - 9 years - size 4 ball, 8 v 8 total (including GK), 60 x 40 yards with the 18' wide goals with ref
  • 10- 13 years - size 5 ball, 11 v 11 total (including GK), 80 x 50 yards with 18' wide goals with ref
  • 14-18 years - size 5 ball, 11 v 11 total (including GK), 80 x 50 yards with 18" wide goals with ref

10/13 and 14/18 League Only
Note: If any team does not have enough players to start a game, the opposing team must play down until the other teams player(s) show up. The object is to keep the game as even as possible. There is no forfeit in the event that a team plays with less than the required players. However, If the team has less than 8 players show up for a game, it will constitute a forfeit. No less than 8 players on the field. This will constitute a forfeit and the game will not be made up.

Player Equipment: Soccer Cleat or Tennis Shoes

  • Shin Guards - Mandatory Soccer socks must be worn over shin guards. For safety reasons if a player does not have shin guards they may not play
  • For safety reasons, the following: watches, earrings, any other jewelry, metal hair accessories, metal zippers, metal or sharp plastic of any kind may not be worn or carries on the playing field.
  • Team soccer shirt must be worn at all times. On cold days, other clothing may be worn under the soccer uniform.

Duration of the Games:

  • 3 Yr Olds: The coaches will determine the duration of the game and the time breakdown based on the individual skills of the players. (DRILLS ONLY)
  • 4 Yr Olds: The coaches will determine the duration of the game and the time breakdown based on the individual skills of the players. 
  • 5 Yr Olds: 
    The Duration of the Match: The match shall be divided into four (4) equal,  eight (8) minute quarters. There shall be two (2) minute break between quarters one and two and another two (2) minute break between quarters three and four. There shall be a half-time interval of five (5) minutes. No Overtime. 
  • 6-7 Age Group:
    The Duration of the Match: The match shall be divided into four (4) equal, Ten (10) minute quarters. There shall be a two (2) minute break between quarters one and two and another two (2) minute break between quarters three and four. There shall be a half-time interval of five (5) minutes. No Overtime.

Special Note: In the 6/7 leagues and below substitutions will be allowed at any time during the game at the discretion of the referee.

  • 8-9 Age Group
    The Duration of the Match: Conform to FIFA with the exception of the match
    being divided into (4) equal, Twelve (12) minute quarters. There shall be a half-time
    interval of five (5) minutes. No Overtime ·
  • 10-13 Age Group
    The Duration of the Match: Conform to FIFA with the exception of the match
    being divided into two (2) halves of thirty (25) minutes each. There shall be a half-time
    interval of five (5) minutes. No Overtime.
  • 14-17 Age Group
    The Duration of the Match: Conform to FIFA with the exception of the match
    being divided into two (2) halves of thirty (30) minutes each. There shall be a half-time
    interval of five (5) minutes. No Overtime.

Playing Time:
Each player shall play a minimum of 50% of the game.

Substitutions can be requested at any stoppage of play, it is the referee's discretion that the sub be allowed. Do not sub until the ref has called your subs in. "Guaranteed" Substitutions will only be on a goal kick or your possession Throw in. If the other team subs on their own throw in, then the other team can sub on that throw in. If the team with possession does not sub, then neither team can sub on that throw in.

Special Note: Due to some problems we had last year in the 6/7 league. At the request of the coaches we are implementing a special sportsmanship rule for the 6/7 league only.. If for any reason a referee feels a player or coach is acting in an unsportsmanlike manner that player or coach will receive a warning for his or her actions. If another warning has to be given that player will have to sit out the next quarter. If it is the last quarter of the game then that player will sit out the first quarter of the next game. If a coach is given the second warning then that coach has to leave the field for the next quarter or the first quarter of the next game. If a third warning has to be given that player or coach will be asked to leave the field and the matter will be referred to the SBYSL board for further action.

For each game there will be at least one Referee or Qualified Official appointed whose duties will include.

  • Enforcing the rule herein and set forth by this document.
  • Refraining from penalizing in cases where a verbal explanation or warning would be more appropriate.
  • To have discretionary power to stop, suspend, and /or terminate game for: any infringement of the rules, dangerous weather, gross interference or misconduct, by spectators or coaches, any act of referee abuse or assault.
  • To keep the record of the game and act as Timekeeper.
  • Signal for any stopping and restarting of game play.
  • Allow no persons other than the players and assistant referees to enter the field of play without his/her permission.

Pregame Procedures:

  • The referee should introduce him/herself to both coaches. If there is no referee, the coaches should introduce themselves and decide who is going to be the referee and when they will act as referee.
  • The Referee should line up each team and inspect all players for the appropriate attire and equipment.
  • The Referee will then call for captains at mid-field and conduct the coin toss. Who calls the toss will be the referee's call.

Post Game Procedure: